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Fallout 4

Discussion in 'Video Games' started by TashcomerTexas, Jun 2, 2015.

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  1. Jan 15, 2016 at 8:25 AM
    #3341
    Xaks

    Xaks Cranky & often armed sysadmin

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    Lorenzo. Trust me, if you get that far into the quest line, you'll know exactly who he is. It would be pretty much impossible to accidentally free him.
     
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  2. Jan 15, 2016 at 8:27 AM
    #3342
    SixthSnail

    SixthSnail I have no idea what I'm doing

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    Awesome. I just met Jack Cabot so I don't know how close I am
     
  3. Jan 15, 2016 at 8:28 AM
    #3343
    OZ-T

    OZ-T I hate my neighbour

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    I was reading online that companions / NPCs / settlers attacking you is pretty common and waiting or sleeping for 24 hours usually resets their behaviour

    Worked for me on my second attempt to go back and get Piper from D City
     
  4. Jan 15, 2016 at 8:29 AM
    #3344
    SixthSnail

    SixthSnail I have no idea what I'm doing

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    Thanks for the tip. I've never had a companion attack me except for when I quicksaved and went on a rampage to kill Marcy long with a fat man
     
  5. Jan 15, 2016 at 9:28 AM
    #3345
    because_wumbo-truck

    because_wumbo-truck TTC#036 1st Degenerate Urban Off-Roader

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    Blind betrayal
     
  6. Jan 15, 2016 at 10:15 AM
    #3346
    PerfectTekniq

    PerfectTekniq I'm undefeated in the UFC.

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    Bethesda just launched an Open Beta Update. I won't be participating since I use NMM. Here is the description:
    Not sure what will apply to XBOne and PS4.

    Beta Update 1.3.45

    New Features
    • New ambient occlusion setting, HBAO+
    • New weapon debris effects (NVIDIA cards only)
    • Added status menu for settlers in your settlements
    • Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
    • Improved "ESDF" keys remapping support while in Workshop mode
    Gameplay Fixes
    • General memory and stability improvements
    • Improved performance when looking through a scope
    • Fixed issue where player could warp to a different location when aiming
    • Companions can no longer get stuck with radiation poisoning
    • Fixed an issue where Vault 81 residents would not dismember correctly
    • Big Leagues perk now displays calculated damage correctly
    • Fixed issue with third person camera not displaying properly after exiting certain crafting stations
    • Fixed an issue where subtitles would occasionally not update properly
    • Effects will properly be removed on companions when items are unequipped
    • MacReady’s Killshot perk now calculates headshot percentages properly
    • Fixed an issue with NPCs getting stuck in Power Armor
    • Fixed a rare issue with companions getting stuck in down state
    • Second rank of Aquaboy now calculates properly
    • Fixed an issue with resistance not always lowering the damage correctly when added by mods
    • Enabled number of characters available when renaming an item (XB1)
    • Fixed issue with player becoming dismembered while still alive
    • Robotics expert is now usable in combat
    • Stimpaks can now be used on Curie after the transformation
    • Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked
    Quest Fixes
    • Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
    • Fixed an issue where invulnerable characters would get stuck in combat
    • Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
    • Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
    • Fixed an issue where killing a caravan would leave a quest open
    • Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
    • Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
    • Fixed an issue where the player could get stuck exiting the cryopod
    • Fixed an issue where the player could no longer get Preston as a companion
    • In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
    • Fixed an issue with Minutemen quests repeating improperly
    • Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
    • After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
    • Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
    • During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
    • In "Confidence Man," Bull and Gouger can now be killed
    • During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
    • In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
    • Fixed an issue with "Tactical Thinking" where leaving dialogue early with
    • Captain Kells to reprogram P.A.M. could cause quest to not completely properly
    Workshop Fixes
    • Fixed a bug that would cause settler counts to appear incorrectly
    • Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
    • Improvements to snapping pieces together while in Workshop mode
    • Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
    • Player can now build workbenches in their Diamond City house
    • Building wires no longer uses up copper
    • Fixed issue with certain settlement attacks not generating properly
    • Fixed an issue with settlement happiness calculations
    • Settlers assigned to weapons stand will now stand next to it
    • Diamond City house now shows provided power
    • Repairing items will now correctly consume resources
    • Fixed an issue where companion would ignore commands at workshop locations
    • Fixed an issue with crops appearing destroyed after saving and reloading
    Thank you for your continued support. If you have feedback to share, contact our support staff here:

    http://help.bethesda.net/app/fallout_feedback
     
  7. Jan 15, 2016 at 11:11 AM
    #3347
    because_wumbo-truck

    because_wumbo-truck TTC#036 1st Degenerate Urban Off-Roader

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    Looks like some decent fixes
     
  8. Jan 15, 2016 at 11:37 AM
    #3348
    OZ-T

    OZ-T I hate my neighbour

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    Awesome

    Look forward to the settler status , would be nice to see if they have been assigned to something already when trying to find somebody to do something that doesn't already have a job
     
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  9. Jan 15, 2016 at 11:43 AM
    #3349
    PerfectTekniq

    PerfectTekniq I'm undefeated in the UFC.

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    Found the Witchcraft place......walking through it now...
     
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  10. Jan 15, 2016 at 11:57 AM
    #3350
    because_wumbo-truck

    because_wumbo-truck TTC#036 1st Degenerate Urban Off-Roader

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    Fuck. My mirror ball lights stopped working in my discotheque. At least the strobe lights still work.
     
  11. Jan 15, 2016 at 12:00 PM
    #3351
    Xaks

    Xaks Cranky & often armed sysadmin

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    *hallejujah chorus*
     
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  12. Jan 15, 2016 at 12:30 PM
    #3352
    TashcomerTexas

    TashcomerTexas [OP] My truck is a whiner

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    Ah, forgot about PAM or whatever railroad assaultron is there. Gonna make that bot my bitch. See if he or kleo is better
     
  13. Jan 15, 2016 at 12:48 PM
    #3353
    because_wumbo-truck

    because_wumbo-truck TTC#036 1st Degenerate Urban Off-Roader

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    It only took a week or so to get this 5 floor disco up and running. Tonight (in game time) is the grand opening. With 27 settlers on spectacle island, it's a smash success. All the bar tenders are necked women. In fact all the female settlers are necked there. Lmao
     
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  14. Jan 15, 2016 at 1:14 PM
    #3354
    PerfectTekniq

    PerfectTekniq I'm undefeated in the UFC.

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    For the longest I was like "WTF does necked mean...?"
     
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  15. Jan 15, 2016 at 1:15 PM
    #3355
    PerfectTekniq

    PerfectTekniq I'm undefeated in the UFC.

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    Freaked out when the "something" fell through the floor. Wasn't too hard. Haven't decided on what to do with the quest item yet.
     
  16. Jan 15, 2016 at 1:21 PM
    #3356
    because_wumbo-truck

    because_wumbo-truck TTC#036 1st Degenerate Urban Off-Roader

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    Bruh...
     
  17. Jan 15, 2016 at 1:23 PM
    #3357
    because_wumbo-truck

    because_wumbo-truck TTC#036 1st Degenerate Urban Off-Roader

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    I freaked out when I turned a corner and there were two manequins and the music spiked lol
     
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  18. Jan 15, 2016 at 3:00 PM
    #3358
    PerfectTekniq

    PerfectTekniq I'm undefeated in the UFC.

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    That's the part I'm talking about.
     
  19. Jan 15, 2016 at 3:05 PM
    #3359
    because_wumbo-truck

    because_wumbo-truck TTC#036 1st Degenerate Urban Off-Roader

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    Oh. I didn't remember something falling through the ceiling at that part
     
  20. Jan 15, 2016 at 3:09 PM
    #3360
    because_wumbo-truck

    because_wumbo-truck TTC#036 1st Degenerate Urban Off-Roader

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    Anyone spend a decent amount of time exploring the green sea? Some cool shit out there
     
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