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Bungie's Destiny

Discussion in 'Video Games' started by PcBuilder14, Feb 14, 2013.

  1. Jan 15, 2020 at 9:06 PM
    #6481
    RearViewMirror

    RearViewMirror Saw things so much clearer once you... were in my

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    It's good. Not Recluse good but it's stable and 900 RPM. Its only drawback is it won't break shields like the Recluse. The Recluse really doesn't give a shit what elemental shield it is. It will break it. Since the Exit Strategy sits in the primary slot it won't break shields but it will chew through red bars like the Recluse. The Hush on the other hand is the best bow in the game because of its intrinsic perk "Archers Gambit". If you hip fire it (which is easy to do) and just get a precision hit, it automatically reduces the draw time on it more than half so you can fire it like a scout. It last 8 secs (instead of Archers Tempo which only last for three and you have to get a kill) so you can keep it proc'd all the time.
     
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  2. Jan 18, 2020 at 3:16 PM
    #6482
    RearViewMirror

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    So.... I randomly got the "Race Through Time" Triumph finally done in the Sundial? It was the only triumph that I was missing as I've completed all the other triumphs so far this season for the title. I have no idea how or why it completed as it didn't seem like we did anything any different than normal. Got the boss down pretty quick but it seems like we've gotten him down just as fast in the past so I have no idea how this triumph works? It states in the triumph "Complete the Sundial within a set amount of time" and that's it. Doesn't say how fast you have to complete it or anything. I've looked it up online and no one seems to know how or why it completes. Everyone has said they just got it done randomly. So I suppose that's what happened to me? But I'm glad that's done. I wasn't sure I was going to be able to complete it because there is no set rule for how fast you have to complete it. So if you're going after it... I suppose just keep running the Sundial until it completes? I dunno?
     
  3. Jan 18, 2020 at 6:07 PM
    #6483
    RearViewMirror

    RearViewMirror Saw things so much clearer once you... were in my

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    Here is the Triumph that you need to complete though I couldn't tell you how to actually do it.

    [​IMG]

    Broke down about 3000 Gunsmith materials and got a God Rolled sniper. Sure could have used this when going for the Revoker. This is the best roll you can get on a random drop.

    Snapshot sights, extremely low zoom, and outlaw.

    [​IMG]
     
  4. Jan 20, 2020 at 2:47 PM
    #6484
    RearViewMirror

    RearViewMirror Saw things so much clearer once you... were in my

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    So the big brains on Twitch and Reddit figured out the final step of the Corridors of Time Quest. Turns out it leads to the new Exotic Bastion Fusion Rifle which is weird since it wasn't supposed to be released until the 28th of this month. So maybe we'll get another Exotic along the way for figuring this one out? I dunno?

    Anyway... After running through the Corridors of Time 19 times in the order I posted earlier you will have to run it one last time for the 20th time. I would HIGHLY recommend you write this code down and mark off each time you pass through the correct door.

    Here is the code:

    Clover, Diamond, Snake, Clover, Plus, Plus, Hex, Hex, Hex, Plus, Diamond, Plus, Snake, Diamond, Clover, Snake, Plus, Plus, Snake, Snake, Hex, Diamond, Clover, Plus, Diamond, Hex, Hex, Diamond, Plus, Diamond

    If you do it correctly it should take you about 15 mins to run through the Corridors of Time. You do not need to shoot anything.

    Here is my video of me running through it. Remember that your run will most likely be different than mine and the symbols will most likely be on different doors than mine since it is procedurally generated each time. But this is what it should look like. Spoiler alert... If you do not want to hear the dialogue then stop the video as I reach the tomb.

    https://www.youtube.com/watch?v=wf99iWdeVbc

    After inputing the correct code you will go back to St. 14 and he will give you a new quest. The quest isn't hard and I hope that you stocked up on Spider Bounties and didn't turn them in because that will take the longest amount of time if you didn't. I've been stocking up on them for the last week or so, so I had them all to turn in right off the bat. You will need 10 Spider bounties. After doing a few things that he requires you to do you will run a special Hallowed Lair Strike and you have to kill an extra boss in the final room. Finish the strike and go back and visit St. 14 and he will give you this.

    [​IMG]
     
  5. Feb 19, 2020 at 8:51 PM
    #6485
    RearViewMirror

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    So it's been a while since anyone has posted in here. I know there are still some that play and I've played a lot this season. I've been farming the Menagerie like crazy to get a god rolled Beloved Sniper. Took me a couple of weeks to finally get the first one and then we went back in tonight and I wanted to farm for the Austringer Hand Cannon. First run I slotted the runes for a range masterwork Sniper and got a god roll right off the bat. Took me forever to get the god roll on the handling masterworked version. Then I slotted the runes for the Austringer and got a god roll on it also with a range masterwork on the very first run. If you want one of the best snipers in the game for Crucible, I highly recommend farming for the Beloved with Quickdraw and Snapshot Sights with either a handling or range masterwork.

    The god roll on any sniper for Crucible is Snapshot / Quickdraw. I got it on both.

    The Beloved (Ranged Masterworked) Sniper

    [​IMG]

    The Beloved (Handling Masterworked) Sniper

    [​IMG]

    That said... I got lucky and got the god roll on the Omniscient Eye out of the final chest of the raid and you can not do any better then this roll. It is god tier and might as well be a Scout Rifle. But it is not easily farmed like the Beloved out of the Menagerie. Accurized Rounds, Outlaw, and Snap Shot. It might as well be a Scout Rifle.

    [​IMG]

    God roll Austringer (Range Masterworked)

    [​IMG]

    But... This is the best rolled Hand Cannon in the game. You can not get a better roll on any Hand Cannon period. Ricochet Rounds, Rapid Hit, Multi Killclip. It doesn't get any better than this. This is truly a god tier S Rank weapon.

    [​IMG]

    Made it to 994 and will probably hit 997 by the end of the season.

    [​IMG]

    Sitting at 295 on the season pass

    [​IMG]
     
    Last edited: Feb 19, 2020
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  6. Feb 20, 2020 at 9:10 AM
    #6486
    RearViewMirror

    RearViewMirror Saw things so much clearer once you... were in my

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    I was looking at the Snipers I posted last night and what makes them so good. The first two Beloved Snipers are great because of the Snapshot / Quickdraw perk. Quickdraw not only allows you to switch weapons from primary to secondary very fast but also gives you the same speed switching back. That is what makes that perk combination so deadly in Crucible. Body someone with a Sniper? No problem... Switch to the primary and finish them off quickly. I've gotten to where I rarely run a shotgun anymore inside of Crucible. I can still get outplayed by a shotgun rusher but it isn't the norm. Quick body shot (assuming you miss the head shot) and then finish them off with a one tap from the Hand Cannon.

    The only thing that would make either of those two snipers better was if they included Accurized Rounds. Which is why the Omniscient Eye is probably the absolute best Sniper I have. Accurized rounds affect bullet magnetism at range. So the hit box is actually larger than what you are aiming at on screen. It also allows for longer distance shots to register. So it's really a toss up between having a Handling Masterwork or a Range Masterwork if you have the perk combination. If playing on console I would probably recommend a Handling Masterwork. PC? Range 100%. Range always affects bullet magnetism. So you always want more range. And since PC players don't have to struggle with recoil, Range is a huge win if you get it. On console, depending on the map and how good you are with landing crit shots? Most likely Handling just for that extra forgiveness. That is what makes the Omniscient Eye so fucking deadly. It fires at 140 rpm and has little recoil so it is a guaranteed two tap if you miss the headshot. And the scope on it is just about perfect as one of the lowest zoom scopes in the game. Much like the Alone as a God Sniper out of the Leviathan Raid, the Omniscient Eye out of Garden of Salvation is built for PvP.

    Looking through the scope.

    [​IMG]
     
  7. Feb 25, 2020 at 9:05 PM
    #6487
    RearViewMirror

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    Trials is back in March!!!!!! I can't wait and it will be the old maps from D1.

    Got the Savior title tonight and it fits perfectly with my gamer tag. Finally a PvP end game pursuit. Same armor from D1 and the same weapons. I can't wait!!!!


    [​IMG]

    [​IMG]
     
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  8. Feb 26, 2020 at 10:36 AM
    #6488
    RearViewMirror

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    Well... for those that still read this thread. A lot is about to change (especially on the PvP side).

    They have nerfed The Last Word into the ground to where it's no longer a viable weapon on PC or Console. It needed a bit of an adjustment I'll agree because people (myself included) were aiming down sights and extending the range of the gun. It didn't matter where you landed your shots. It was a four tap with the fastest time to kill in the game and one of the easiest guns to use. But it's been nerfed so badly that it might as well go back in your collections tab. Not a big deal to me personally since I didn't use it that often and much prefer my God Roll Spare Rations.

    Snipers.... :sigh:

    Snipers are getting a huge nerf. Especially 140 rpm snipers. 140 rpm snipers are irrelevant in PvP now since they won't be able to two tap when the next season comes out.

    So this sniper, which was my go to sniper, goes back in the vault. It was strictly built for PvP but they nerfed it into the ground to where it has no place in PvP anymore.

    It was great while it lasted

    [​IMG]

    The Beloved will essentially remain untouched with the exception that it won't headshot someone out of their super. That's not a big deal for me since I've probably only shut down a super with a headshot a handful of times. So it will still remain a dominate sniper in PvP until the supers come up. In which case I will try to headshot / body shot and switch to a primary to finish them off.

    Range Masterwork

    [​IMG]

    Handling Masterwork

    [​IMG]

    But the stand out will still be the Revoker. It will do everything. Masterworked handling, Snapshot sights, and Reversal of Fortune in case you miss the shot, it will be refunded to you within two seconds. Max impact and it will one shot a super. So the king of snipers will be The Revoker. There is no other sniper that can compete with it in the PvP space.

    [​IMG]

    With Trials coming back we still have a lot that needs to be explained since the three min vidoc had some strange damage numbers. I've been looking forward to D1 Trials forever. But there is an issue with Trials this time and it revolves around next seasons artifact. In D1 there was a set power cap. Not so in D2 with the introduction of the artifact. You can be as powerful as you want to be if you put in the time to level the artifact (which I will). Power level matters and those that get out there and grind up their artifact will have a huge advantage over those that don't. That most likely wont affect me since I sitting at +25 on my artifact which brings my power level up to 995. If I go into Trials with a +20 on my artifact and go up against someone that has just barely touched their artifact, they will get destroyed. If they haven't leveled their artifact they won't be able to kill me with just one shot from their super. Not sure how I feel about that. That said... Trials is the ultimate PvP end game activity. Those that want to play and go to the Lighthouse will have to put in the work to do so.

    I also like how they are changing the way Trials works. The first three matches will be connection based so you will be going up against regular players trying to win their forth round. After that... it will be a card based system and you will be going against people that have won just as many matches as you have. That is where it will become sweaty.

    The meta will still stay the same for Trials (unless they introduce new weapons). It will still be Spare Rations / Mindbenders / Beloved / Revoker (maybe even auto rifles since the 750 rpm autos are getting the biggest buff).

    Spare Rations with the right roll on it is unbeatable. I've got the best roll that you can possibly get on one and it destroys in Crucible.

    Ricochet Rounds for range, Rapid Hit for stability, and Multi Killclip that stacks on the number of enemies you take down. It's the same as kill clip but kill clip only caps out at 30% where Multi Killclip starts at 30%, lasts longer than Killclip, and if you get another kill with Multi Killclip active it jumps to 40% and so on. So it can two tap at range with stupid stability and the aim assist is off the charts. So expect to see Sparebender meta in Trials for quite some time.

    [​IMG]
     
  9. Feb 26, 2020 at 12:24 PM
    #6489
    Pchop

    Pchop Beavis Killer

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    I still read it. :notsure:
     
  10. Feb 26, 2020 at 1:06 PM
    #6490
    RearViewMirror

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    You still read it. But you have no idea what I’m talking about lol.
     
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  11. Feb 26, 2020 at 2:46 PM
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    TenBeers

    TenBeers Well-Known Member

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  12. Feb 26, 2020 at 2:53 PM
    #6492
    RearViewMirror

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    Exactly
     
  13. Feb 26, 2020 at 3:08 PM
    #6493
    RearViewMirror

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    First thing that I've actually ordered from Bungie. Since I earned the Savior Title I figured why not?

    Craig Christ... Savior lol

    [​IMG]

    All the other titles I've earned in the game have just been by playing the game. I've never chased a seal but this one I wanted just to be a dick.
     
  14. Feb 27, 2020 at 5:41 AM
    #6494
    JayDub

    JayDub Well-Known Member

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    Still reading..

    Very informative.. I just don't spend enough time on the game to get most of those pinnacles. Plus.. most of the guys I used to play with no longer play much.. and solo queuing PvP is slightly infuriating lol.
     
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  15. Feb 27, 2020 at 9:54 AM
    #6495
    RearViewMirror

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    Solo queuing (or even queuing with just part of a team) into PvP? You can pretty much expect to lose more than 50% of your matches. @Pchop and I played a couple games last night and we got Gamblers Ruin right off the bat. MY LEAST FAVORITE MAP OF ALL TIME. I still came out on top (of the losing team) but I'll be the first to admit that I am part of the reason we lost. I captured one Control point then just went head hunting instead of actually playing the objective. So I didn't help the team at all. Second game... different map but I did nothing but snipe the entire time. Went on a 10 kill streak with a sniper (never even pulled out my Hand Cannon) and finally got shut down. Then I finally just started dueling with the Hand Cannon and Sniper. We lost that game also and part of it was because I wasn't playing the objective. Once again I only captured one Control point. I play Control like Clash. The only time that I actually play the objective is during IB with a team. Losing doesn't hurt you but winning makes the bounties go by faster.

    Here's the thing... I don't give a shit about winning or losing in Quickplay. I only care about my K/D. There is no incentive for winning in Quickplay as the rewards don't matter and your rank can not go down. Quickplay is where I go to get the objectives done for a specific weapon that I want. But now that I have all the weapons it's where I go to try out different subclasses that I don't normally use. 99% of the time I run top tree Tether. Not really a common play style but I enjoy the neutral game. I can use it offensively or defensively. It will shut down any roaming super but it won't shut down all supers. But if played correctly? It's a lot of fun. The second game we played last night I played around with Spectral Blades which I rarely run. And I will admit that it was a shit ton of fun (almost to the point of being unfair) sniping while crouched, going invisible, and getting the wall hack??? That is a snipers wet dream being able to see through walls and know when someone is going to pop out. I'm just not a fan of the super itself. I don't like the hit detection and the only good play that I made was shutting a Titan Slam down only because I caught him in the middle of a slam. Any other time he would have outplayed me. It wasn't because of my skill with the subclass. It was just luck with the timing.
    Quickplay is a mixture of quite a few different skill gaps. I hit 5500 this season so my ELO is stupid high. I'm not sure how SBMM forms teams when there is a huge discrepancy in skill gap between @Pchop and I? But I do know that I was playing some players that were well below my level and then there were some that were just as good (if not better) than I am. I had a dude either no scope me with a Beloved Sniper or he was literally a god with that sniper at about 3 meters away and all I could do was just say "don't know if you intended to do that or not but good fucking play dude". He took me down like it was a fucking shotgun. But on the other hand I had a play where I slid around a corner into a lane with a dude hard scoped down that lane and I still got the shot off before he did? It doesn't get any better for him to out play me when he is hard scoped before I even round the corner and he still got outplayed. I'd of thrown my controller out the fucking window lol.

    On the flip side is Comp. Comp is where I go to win. Nothing else matters in Comp but winning. That is why I'm so ready for Trials to come back. Every weekend in D1 we played Trials. We had something to look forward to each week and it was going to be a high stakes game where every single kill / death mattered.

    As far as grinding the Pinnacle weapons? You don't need them to compete. I didn't use the Revoker Sniper nor the Not Forgotten at all last night. Even though I have them I still like my Spare Rations and Beloved combination better for some reason. I love The Revoker but it just "feels" heavy if that makes any sense? It doesn't "feel" as snappy as either of my two Beloved snipers. After the nerf to snipers next season I don't think that will change. The Revoker will be the only legendary sniper that is able to one shot a super. But given the few times that opportunity actually comes up? I don't care. The only sniper that it affects is my Omniscent Eye which is god tier right now but will be useless next month. @Pchop got a God Rolled Service Revolver last night that I would love to have. So you can compete even without the pinnacle stuff.
     
  16. Feb 27, 2020 at 11:15 AM
    #6496
    RearViewMirror

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    Oh... and the Beloved is very easy to farm. It just takes the correct runes slotted in the chalice to get it. You can not fail the Menagerie and the first two times you run it each week you get double drops of the same weapon as long as you slot the same runes each time. So the first two times you run it (which takes about 15 mins) you have four chances to get a god roll. Don't get it on one of those four? You can still farm it as long as you have the runes. You just get one drop at the end instead of two. I won't lie... It took me quite a while to get the first God Roll. But the second God Roll I got right off the bat. All you are looking for is Accurized rounds, Quickdraw, and Snapshot sights with a handling masterwork or the same roll with a range masterwork. Easy to farm for. The shotgun that you can farm out of there is pretty potent also but nothing will compete with Mindbenders with a good roll. Mindbenders and Dust Rock Blues are the top tier Shotguns with the exception of the Chaperone which I can't use for shit. I wish I could because it reaches out to Pulse Rifle range and is destructive as hell if you can use it. I just suck with it.
     
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  17. Feb 27, 2020 at 11:21 AM
    #6497
    RearViewMirror

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    You can also farm the Austringer Hand Cannon out of the Menagerie and it's a great Hand Cannon. The only issue is, it's a 140 rpm as opposed to the 150 that the Spare Rations, Not Forgotten, Luna's Howl, etc. So it has a slower rate of fire and takes the same amount of shots to take someone down. So why would you chose a gun that takes the same amount of shots but has a longer TTK? I've got a God Roll Austringer but I don't use it for that very reason.
     
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  18. Feb 27, 2020 at 11:48 AM
    #6498
    JayDub

    JayDub Well-Known Member

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    Thanks for the tips.. I'll have to hit up menagerie this weekend.

    When you're running a shotgun primary, what do you suggest using in your secondary slot? I've been going Pulse/Scout, then shotgun/sidearm as secondary.. but probably need to change it up some.
     
  19. Feb 27, 2020 at 12:14 PM
    #6499
    RearViewMirror

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    Depends on the map. If it's a close range map like Burnout, Gamblers Ruin, etc... I'll pair the Dust Rock with the Not Forgotten or a similar Hand Cannon. Longer range maps I'll pair it with a Pulse Rifle since they got the biggest buff out of all the weapons. Unless you have the Randy's Throwing Knife I wouldn't suggest using a Scout Rifle at all. Randy's is about the only Scout Rifle that compete in this sandbox since it fires at 260 RPM full auto, rapid hit, and killclip. But... it takes up your primary slot so that deletes your Dust Rock Blues from the equation. Scout Rifles just aren't in a good spot and haven't been in a very long time in PvP. The exception to that is the Jade Rabbit. My issue with the Jade Rabbit is 1: I can't use it like it's supposed to be used. I aim for the head and the Jade Rabbit want's you to hit a body shot so it does more damage when you land the crit shot. 2: I suck with it.

    There are a few Pulse Rifles that are top tier. Bygones is my go to Pulse Rifle because of its ease of use and it's easily farmable through the tower obelisk. IMO it is the best Pulse Rifle out there. But it takes up your primary slot. Claws of the Wolf is a great secondary Pulse Rifle if you happen to have it from IB. It is a rapid fire frame and it will melt people quickly at mid range. Horrors Least is also a great secondary Pulse Rifle but you have to wait until the Corrupted NF comes up to farm it (I think it's available this week). It is also a rapid fire frame and with the right rolls competes very well in this sandbox. Outlast is also great but is not easily farmable. But... you can still use your Dust Rock Blues with those Pulse Rifles.

    Honestly... what you will run into the most is what I'm running. Spare Rations and Mindbenders. Sure you will see other people using different weapons but very little competes with that combination. My Spare Rations will reach out to Pulse Rifle range because of the god roll I've got on it. But getting the roll I've got? Damn near impossible. I just got lucky.

    You bring up sidearms and they are extremely viable this season with the nerf to submachine guns (looking at you Recluse). Sidearms can stop a shotgun rusher in their tracks before they even reach the 14 meter mark to do damage to you. So what you are looking for is a Sidearm that has range, stability, and a fast rate of fire.

    I can tell you from experience that when playing comp all you will see is Hand Cannons / Shotguns / Snipers. That's it. Especially once you cross the 4000 threshold.
     
  20. Feb 27, 2020 at 12:24 PM
    #6500
    RearViewMirror

    RearViewMirror Saw things so much clearer once you... were in my

    Joined:
    Apr 13, 2013
    Member:
    #102010
    Messages:
    24,069
    Gender:
    Male
    First Name:
    Craig Christ
    State of Love and Trust
    Vehicle:
    2023 Subaru WRX GT
    If you have a Trust Hand Cannon out of Gambit... That is one of the best secondary Hand Cannons in the game. Extremely forgiving. It's what I used to get the Luna's Howl. Once I got the Luna's Howl that's all I used to get the Not Forgotten.
     
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