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PLAYERUNKNOWN'S BATTLEGROUNDS (PC)

Discussion in 'Video Games' started by 96accord, Mar 28, 2017.

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  1. Mar 28, 2017 at 7:21 AM
    #1
    96accord

    96accord [OP] Well-Known Member

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    Last edited: May 2, 2017
    HutchJ likes this.
  2. Mar 30, 2017 at 4:49 AM
    #2
    96accord

    96accord [OP] Well-Known Member

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  3. Apr 6, 2017 at 5:27 AM
    #3
    96accord

    96accord [OP] Well-Known Member

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    Early Access Week 2 Update

    Notes: http://playbattlegrounds.com/news/66.pu

    Early Access - Week 2 - Patch Notes

    Performance Improvements
    • Client performances have improved when loading buildings from a mid-distance
    • Server performance has been improved
    World
    • Fixed the issue that was causing buildings from a long distance to not be visible
    Sound
    • Fixed an issue with door sounds playing at low volume
    • Adjusted volume of wind, rain, and footsteps
    • Improved the sounds for the buggy
    • When in rainy weather, you will now sporadically hear thunder sounds
    Bug Fixes
    • Fixed a bug that allowed players to hide and attack other players from inside a rock
    • Applied additional fixes to address the issue of players going under the map in certain areas
    • Fixed several issues with weapon switching
    • Fixed an issue with the compass direction not displaying correctly
     
  4. Apr 15, 2017 at 1:35 PM
    #4
    VolcomTacoma

    VolcomTacoma Well-Known Member

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    This game rocks, BTW. Playing it right now, totally addicted. Got 1st place in a solo battle last week, such a rush!
     
  5. Apr 16, 2017 at 11:16 AM
    #5
    96accord

    96accord [OP] Well-Known Member

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    My buddy has been playing it all the time. He got first place with 1 kill... How is that fun?
     
  6. Apr 16, 2017 at 6:20 PM
    #6
    VolcomTacoma

    VolcomTacoma Well-Known Member

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    Because Winner Winner Chicken Dinner.
     
    HutchJ and 96accord[QUOTED][OP] like this.
  7. Apr 21, 2017 at 5:30 AM
    #7
    96accord

    96accord [OP] Well-Known Member

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    Well.... I take back my comments about my buddy and him getting 1st place with only one kill.

    I've been playing a bit the past few nights and it's definitely fun! Completely opposite of what I'm use to (Battlefield series) in regards to it's more strategy/teamwork.
     
  8. Apr 21, 2017 at 5:34 AM
    #8
    96accord

    96accord [OP] Well-Known Member

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    Early Access Month 1 Update

    [​IMG]

    Early Access - Month 1 - Patch Notes



    Known issues

    • The motorbike leans slightly to the right when being driven straight.
    • The tires of the motorbike cannot be shot out at the moment
    • Non-English Players] There are some mistranslated in-game texts and they will be shown in English
    Client Performance Improvements

    • Made some improvements to address the issue of FPS drops when opening the inventory UI
    • Reduced the load on the CPU through instance rendering so that the GPUs can function to their full capabilities
    • Made improvements to address the issue of FPS severely dropping when in the vicinity of Yasnaya, Polyana & Georgopol
    • Rendering performance on PCs with minimum system requirements has been improved
    • Graphic performance and quality on PCs with minimum system requirements has been improved
    Server Performance Improvements

    • Performance improvements have been made with relation to the items spawned in the world
    Content Updates

    • Added Vector SMG. A very powerful SMG most appropriate for short to mid-range combat that is spawned in the world
    • Added Motorbike w/ sidecar. A sidecar-less version will be added in a future update
    • Added a 2X Aimpoint scope
    • Added a Ballistic Mask
    • Added 3 new color variations for the Dacia
    • Added the crossbow back into the game
    World

    • Adjusted the density of environmental elements to be identical across all graphic options
    • Adjusted object placement to address issues of characters getting stuck
    • Adjusted placement of trees that were spawning inside houses or above the terrain
    • Adjusted the frequency of thunder sound effects
    UI

    • Revised certain system messages and item descriptions.
    • Added descriptions for attachments
    • The dead team-mate icon will now disappear after a certain time and distance when in team modes
    • Map markers are now visible to all teammates
    • Names of teammates now appear on the world map
    Gameplay

    • Made improvements to the REVIVE state
    - You are now able to move sideways and backwards

    - The REVIVE timer will no longer decrease when a team mate is attempting to revive you

    - When attempting to revive a team mate, the reviving timer icon will now also be visible to the player being revived

    - Adjusted the character position slightly when in the REVIVE state

    • Made improvements to the Spectate system
    - Made improvements to address the issue of characters shaking

    - You are now able to open the world map when spectating

    - You can now view the casting bar when the teammate you are spectating uses heal and/or boost items

    • You can no longer use heal and/or boost items when in water


    Action/Gunplay

    • Combat Balance Adjustments
    - Adjusted the overall balance on all attachments
    - Adjusted the overall balance on Assault Rifles
    - We will continue to balance all weapons and attachments throughout Early Access

    • Fixed the issue that caused cars to temporarily stop when their tires get shot out
    • You can now sprint when in the crouch stance
    • Fixed the issue of “Armed/Unarmed” state not being applied when there are delays in the server network
    • The blood hit effect size now varies according to the weapon caliber
    • You can now move when in aiming and/or scoping in the prone state
    • Fixed an issue with the sitting position of the character in the back-right seat of the UAZ
    • Fixed an issue with the position of the left hand when reloading the AWM
    • Fixed an issue where aiming from vehicles was not accurate
    • The positions of bullet hits are now the same for both yourself and the others
    • Fixed an issue that caused the hit box for the head to be slightly larger than the actual head
    • Adjusted the ragdoll physics for dead characters to be more natural
    • Fixed an issue that caused the character to use the wrong aim offset when using the freelook function while holding a grenade
    • Fixed an issue that caused the landing-from-a-high-altitude motion to seem awkward when holding a pistol
    • Improved the quality of zoomed-in scope views
    • Bolt actions are now triggered even after the final shot has been fired, so that you can starti re-firing as soon as reload is complete
    • Added swimming animations to go upwards and downwards
    • Fixed an issue that caused the reticle to appear even when in situations where you are not able to shoot
    • Your character now uses a different animation when in crouch stance while holding a melee weapon
    • Made improvements to the reload animations for the M249
    • Made improvements to the reload animations for the P1911
    • The muzzle flash is now brighter than before and is now visible from a longer distance
    Sound

    • There are now sound effect differences for supersonic and non-supersonic bullet speeds
    • Made adjustments so that the sound of the bullet flying through air doesn’t play when shots are fired from a short distance from your character
    • You can now figure out what floor the opponents are at just by listening to their footsteps
    • Adjusted the firing sound of the SKS in mid to long range combat
    • Adjusted the volume of the footsteps
    Miscellaneous

    • We have opened a test server to better manage our content and secure stability for our live environment updates
    • Additional in-game texts have been localized
    Bug fixes

    • Fixed a bug that caused some buildings to not be visible at long distance
    • Fixed a bug that caused weapons to clip through walls
    • Fixed a bug that caused the icons for certain “pants” items to not appear correctly
    • Fixed a bug that caused the PLAYERUNKNOWN shoes to not render properly
    • Fixed a bug that caused the hit effects to play at random
    • Fixed a bug that caused bald characters to have hair
    • Fixed a bug that caused disconnects after 5 minutes into a match
    • Fixed a bug that caused a knocked out player to be ejected in front of a vehicle. If knocked out in a vehicle, you will now be ejected to the side
     
    Manfred likes this.
  9. Apr 21, 2017 at 10:16 AM
    #9
    96accord

    96accord [OP] Well-Known Member

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    For those of you that play... I use TeamSpeak with the Gaming Community I'm part of. Typically we are on in the evenings (after 8pm EST) on the CnK Gaming TeamSpeak Server (ts.cnkgaming.com). We have a Battlegrounds Sub-Channel that we use.
     
  10. Apr 25, 2017 at 8:04 AM
    #10
    96accord

    96accord [OP] Well-Known Member

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    Early Access - Week 5 - Patch Notes

    Client Performance Improvement

    Improved the drop in FPS when firing a gun or driving a vehicle

    Gameplay

    Rolled back the item spawn balance

    • Reduced the amount of health lost when a character is ejected from a flipping motorbike

    Bug fixes

    • Fixed a bug that caused the door to open towards the player

    • Fixed a bug causing incorrect lighting on the 2x scope

    • Fixed a bug that caused loot to be not shown in the inventory when a character first obtained it

    • Fixed a bug that caused crossbow attachments not to show up in the vicinity pane

    • Fixed a bug that caused the sound to stutter
     
  11. Apr 25, 2017 at 8:19 AM
    #11
    VolcomTacoma

    VolcomTacoma Well-Known Member

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    The vector is so broken right now lol. Fully modded up it's pretty much an I-win button
     
  12. Apr 26, 2017 at 6:51 AM
    #12
    96accord

    96accord [OP] Well-Known Member

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    Yeah I noticed that last night... Got killed by it a few times. :/

    Also had some lag around 10-11pm EST.
     
  13. Apr 26, 2017 at 1:56 PM
    #13
    VolcomTacoma

    VolcomTacoma Well-Known Member

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    The servers aren't great quite yet, but doing much better than say two weeks ago. Hopefully able to play on my laptop at work now
     
  14. Apr 27, 2017 at 5:35 AM
    #14
    96accord

    96accord [OP] Well-Known Member

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    Yeah definitely improving. Latest patch is now online (been for a few hours).

    What are the laptop specs?
     
  15. Apr 27, 2017 at 5:37 AM
    #15
    Large

    Large Red

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    Was gonna say that, haven't installed it but I want twitch all the time. Servers need some maintenance!
     
  16. Apr 27, 2017 at 1:24 PM
    #16
    VolcomTacoma

    VolcomTacoma Well-Known Member

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    Fuuuuuck I got 2nd place last night in solos. Down to me and another guy, couldn't spot him, then he started spamming frag grenades and got me with a perfect 'nade. Ugh! I had such a great setup to. Got top ten 5 times in a row, 3/5/7/6/2
     
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  17. Apr 28, 2017 at 9:42 PM
    #17
    burnt_taco

    burnt_taco Well-Known Member

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    What's everyone's computer specs, settings, and FPS running this game? On the fence of purchasing. I'm still playing H1Z1 lol
     
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  18. May 2, 2017 at 3:54 AM
    #18
    96accord

    96accord [OP] Well-Known Member

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    Here is my specs. It's nothing fancy.

    https://pcpartpicker.com/list/RMmLqk

    I run everything on max except for foliage and shadows (per other people's reviews/videos). I only have a 60hz monitor and I'm over that with my FPS.
     
  19. May 2, 2017 at 9:37 AM
    #19
    VolcomTacoma

    VolcomTacoma Well-Known Member

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    Yeah no matter your computer specs,this is pretty applicable. It's actually not THIS bad, but I still see most people hiding with foliage at lowest setting
    [​IMG]
     
    Large likes this.
  20. May 2, 2017 at 3:35 PM
    #20
    96accord

    96accord [OP] Well-Known Member

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    I've added my info to the 1st post. Let me know your Steam username and I can add you to the 1st post. :thumbsup:
     
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